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Multiple Chaotic Central Pattern Generators with Learning for Legged Locomotion and Malfunction Compensation

机译:具有学习功能的多个混沌中央模式生成器,用于腿部运动和故障补偿

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摘要

An originally chaotic system can be controlled into various periodic dynamics. When it is implemented into a legged robot’s locomotion control as a central pattern generator (CPG), sophisticated gait patterns arise so that the robot can perform various walking behaviors. However, such a single chaotic CPG controller has difficulties dealing with leg malfunction. Specifically, in the scenarios presented here, its movement permanently deviates from the desired trajectory. To address this problem, we extend the single chaotic CPG to multiple CPGs with learning. The learning mechanism is based on a simulated annealing algorithm. In a normal situation, the CPGs synchronize and their dynamics are identical. With leg malfunction or disability, the CPGs lose synchronization leading to independent dynamics. In this case, the learning mechanism is applied to automatically adjust the remaining legs’ oscillation frequencies so that the robot adapts its locomotion to deal with the malfunction. As a consequence, the trajectory produced by the multiple chaotic CPGs resembles the original trajectory far better than the one produced by only a single CPG. The performance of the system is evaluated first in a physical simulation of a quadruped as well as a hexapod robot and finally in a real six-legged walking machine called AMOSII. The experimental results presented here reveal that using multiple CPGs with learning is an effective approach for adaptive locomotion generation where, for instance, different body parts have to perform independent movements for malfunction compensation.
机译:最初的混沌系统可以控制为各种周期性动力学。当将其实现为腿式机器人的运动控制作为中央模式生成器(CPG)时,就会出现复杂的步态模式,以便机器人可以执行各种步行行为。然而,这种单一的混乱CPG控制器难以处理腿部故障。具体而言,在此处介绍的方案中,其移动永久偏离所需的轨迹。为了解决这个问题,我们通过学习将单个混沌CPG扩展到多个CPG。学习机制基于模拟退火算法。在正常情况下,CPG进行同步并且其动态性是相同的。由于腿部功能失常或残疾,CPG失去同步,从而导致独立的动态。在这种情况下,学习机制将被应用来自动调整剩余腿部的振荡频率,从而使机器人适应其运动以处理故障。结果,由多个混沌CPG产生的轨迹与原始轨迹的相似度远好于仅由单个CPG产生的轨迹。首先在四足机器人和六足机器人的物理模拟中评估系统的性能,然后在称为AMOSII的真实六足步行机中评估系统的性能。这里给出的实验结果表明,使用带有学习功能的多个CPG是一种自适应运动生成的有效方法,例如,不同的身体部位必须执行独立的运动以进行故障补偿。

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